The higher the Attack Range, the further a unit can attack.
Notice how Eggs and Fireballs cannot reach their targets.Īttack Range is how far a unit can attack their enemies in meters. Both are affected by Attack Speed Mult in Character Customization. The lower the Attack Break Time, the quicker a unit can start start an attack. In other words, the cooldown of each attack. Damage is dealt in the middle of the animation's duration.Īttack Break Time is the time between attacks, in seconds. Damage is different from Splash Damage, as it can be negated by stats such as Armor.Īttack Speed is the duration of the unit's attack animation, in seconds. The higher the Damage, the easier it is to kill other units. The higher the Health, the more damage the unit can take before succumbing to death.ĭamage is the value that determines how much health a unit will lose after getting attacked by the unit, whether through their weapon or projectile. Health is the value that determines how much damage a unit can take before dying.